Making a Graphic Novel

The complete course to creating and publishing graphic novels and comic books

56 HD Video Lessons

A comprehensive online course with 56 video lessons, which can be viewed on any device.

The Best Starting Point

Learn the process of creating a graphic novel from start to finish, and make your book a reality.

Are you ready to get started?

30 day money back guarantee

56 HD Video Lessons

A comprehensive online course with 56 HD video lessons, which can be viewed on any device.

The Best Starting Point

Learn the process of creating a graphic novel from start to finish, and make your book a reality.

Are you ready to get started?

30 day money back guarantee

Are you ready to get started?

30 day money back guarantee

56 HD Video Lessons

A comprehensive online course with 56 HD video lessons, which can be viewed on any device.

The Best Starting Point

Learn the process of creating a graphic novel from start to finish, and make your book a reality.

Made for and by artists

We've designed this course to be tailored specifically for aspiring artists and creative people interested in making and publishing their own graphic novel. Self publishing a book of any kind is a complicated process, and a graphic novel is no different. This course will lay out all the different steps from idea to print. You will not find a more in-depth course on creating graphic novels and comic books anywhere else.

Videos

9 modules with 56 HD video lessons.

Learn Anywhere

Lessons look great on any device you own.

Files

All original drawings, scripts and files featured in the course available for download.

Page Layout Template

A downloadable graphic novel page template for a quick start.

Subtitles Available

Video lessons include subtitles in Spanish, Chinese, and Portuguese.

What will you learn?

Basics

We'll start by briefly going over the history of comic books, publishing conventions, and learn the basic terminology we'll be using throughout the course.

Comic Art Styles

After understanding the basics, we'll go over approaches of different artists to handling individual elements of comic art, such as character, inking, panel layout, lettering and more.

Sequential Art Theory

Before making our own graphic novels, we'll familiarize ourselves with with the theory behind the craft. Understanding closure & transitions, pacing, rhythm, pairing words and images, composition, clarity, readability, types of shots, and composing pages/spreads.

Pipeline

We'll examine different ways a production can work, including planning our book with publishing in mind, how to mix traditional and digital media and how to work in a team vs. Solo.

Story

An overview of writing a story with the graphic novel format in mind. Characters, setting, story structure, script writing, and writing with drawing.

Drawing Traditionally / Digitally

Once we're ready to get dirty, we'll learn how to actually draw our pages, setting up a page, penciling, inking and coloring it, in both digital and traditional forms.

Publishing

Before wrapping up we'll talk about getting a publisher, or how to self publish the book yourself. We'll cover printing options, book design, distribution options and marketing strategy.

What will you learn?

Basics

We'll start by briefly going over the history of comic books, publishing conventions, and learn the basic terminology we'll be using throughout the course.

Comic Art Styles

After understanding the basics, we'll go over approaches of different artists to handling individual elements of comic art, such as character, inking, panel layout, lettering and more.

Sequential Art Theory

Before making our own graphic novels, we'll familiarize ourselves with with the theory behind the craft. Understanding closure & transitions, pacing, rhythm, pairing words and images, composition, clarity, readability, types of shots, and composing pages/spreads.

Pipeline

We'll examine different ways a production can work, including planning our book with publishing in mind, how to mix traditional and digital media and how to work in a team vs. Solo.

Story

An overview of writing a story with the graphic novel format in mind. Characters, setting, story structure, script writing, and writing with drawing.

Drawing Traditionally / Digitally

Once we're ready to get dirty, we'll learn how to actually draw our pages, setting up a page, penciling, inking and coloring it, in both digital and traditional forms.

Publishing

Before wrapping up we'll talk about getting a publisher, or how to self publish the book yourself. We'll cover printing options, book design, distribution options and marketing strategy.

Super detailed,
fast paced.

We hate long, dragged-out tutorials. We believe in bite-sized lessons with a clear structure that get straight to the point without skipping any important information. We’ll take you step-by-step through the process of creating your graphic novel.

Animation training can get expensive.

Animation courses can be pricey, often in the thousands of dollars. These programs cover entire skill sets, including many topics you'll probably never use. Our courses are just the right size and very cost-effective, teaching exactly what you need to know to start animating right away.

Membership Shmembership

We don't follow the membership model most course platforms use to keep you paying every month. We give you lifetime access for a one-time payment.

A Bloop Animation Course

Bloop Animation Studios is a leading platform in animation training, with hundreds of video tutorials and articles, books, 15 animation video courses and 3 animated short films under its belt.

As fellow artists, we built this course from the ground up to be tailored to aspiring or working artists who just want to get their book out there. This is not a generic self-publishing course - this is about taking creative artists through the steps of making their book come true.

 

A Bloop Animation Course

Bloop Animation Studios is a leading platform in animation training, with hundreds of video tutorials and articles, books, 15 animation video courses and 3 animated short films under its belt.

As fellow artists, we built this course from the ground up to be tailored to aspiring or working artists who just want to get their book out there. This is not a generic self-publishing course - this is about taking creative artists through the steps of making their book come true.

 

Course structure

  Click to show lessons

 

Are you ready to get started?

From our students:

Bloop Animation provides a very simple-to-use learning platform, making all the content easily accessible. The option of downloading the video lessons makes it easy for me to carry the course with me wherever I go. I always have it on my iPad and it’s a constant reference.

Luis Miguel Guerra Abril, animator and designer, Spain

Frequently Asked Questions

Is any software included with the course?

No, you will have to get the software mentioned in the course separately, though creating graphic novels could also be done with pen and paper.

What hardware do I need?

As long as you have a relatively modern computer and connect to the internet, you should be good to go. Pen and paper will come in handy as well. A tablet will be great for drawing digitally. 

What if I don’t like the course?

No worries, the course comes with a 30 day money back guarantee. If you don’t like the course, simply email us and you’ll get a full refund, no questions asked.

Will I always have access to the class or is it just for a limited time?

You will always have access to all the courses and products you purchase from Bloop.

Will I get the whole course right away, or will it be available over a period of time?

You will have access to the entire course and materials immediately after purchasing.

I’ve never made a graphic novel before. Will I be lost?

No. This course was created assuming you’ve never done this before. We go over all the basics to make sure you are able to follow along.

Get Started

30 day money back guarantee

Basic

Just the Course

$147


bundles-single-flash

  • 56 HD Video Lessons
  • Works on Any Device
  • Original Files
  • Comic Book Page Template
  • All scripts and Drawings
  • Over 6 Hours of Content

$147 - Buy Now

All-Access

Our entire course library

$397


  • 632 HD Video Lessons
  • 16 Video Courses
  • Works on Any Device
  • Payment Plan Available

3 Payments of $133 OR:
$397 - Buy Now

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Our course comes with a 30 Day Money Back Guarantee.

We're ready to prove everything we claim. Buy the course today, and see for yourself.
If the course does not live up to any of the claims stated here, I will refund every penny back to you.
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100% Money-Back Guaranteed.